For the last several weeks we’ve been stuck in development limbo, desperately trying to come up with our next game idea. We haven’t made much progress. We prototyped a couple of ideas and talked our way out of a few others but still nothing to write home about. So rather than waste time trying to force the next big idea (trust us, it’s going to be amazing), we needed to do something constructive. What better way than to revisit our beloved Bad Eggs Online.
It was about time we launched a new weapon pack anyway. Just when you think you’ve totally exhausted every possible idea for a weapon and couldn’t possibly manage any more, we always manage to squeeze a few out. This time a genius weapon idea came from one of the unlikeliest sources, my flat mate. Usually he doesn’t have much to offer on the gaming front, but one night after work we were discussing it and he casually remarked, “What about an egg timer which counts down? When it reaches zero, a random egg just dies”. Thus the Egg Timer of Doom was born. In principle it works slightly differently but the gist of his idea was enough. Credit where it’s due.
While working on the update, I was having a good old rummage through the game assets. Some of my old art, particularly on the background/foreground terrains left a lot to be desired. In the heat of the moment I decided to redo one of them just because I could. But once I’d done one the rest suddenly felt inferior. I could have just left it. It’s been fine for ages. But the bee was under my bonnet and I couldn’t stop myself. Four days later, several 4am late nights and working over the weekend, I’d finally overhauled the whole lot. It felt good. Everything looked so much better. I just felt so much happier about them so all in all it was definitely worth it. One thing is for sure, my graphics skills have come on such a long way in the last 6 months. I have posted a few images below for a quick side by side comparison.
So worth it